Each S- Pressen has a specific function that can be applied to a specific enemy, or group of enemies. Another way to dispatch of enemies is to use S-Pressens, or special moves. The only way to heal yourself in battle is by completing combos with healing Pressens, but you'll go insane trying to dodge enemy attacks while keeping your combos active. However, there's a lot of strategy to be found within fighting, especially when you're surrounded by numerous enemies - which happens frequently. The makers of the game boast tens of thousands of Pressen combinations, and while there are four types of Pressens (damage, chain, healing, and cool down) there are only four predetermined combos you can assign them to. The more PMP, or experience, you gain the more Pressens you can unlock. During the game you are given to ability to unlock attack components called Pressens, which can be linked together to form a combo.
You have characters that disappear shortly after they're introduced, and then you have characters with names like Bad Request, and Trace - really? Combat in the game is very similar to Batman: Arkham City, except it's less fluid. Those two are really the only characters with any depth the rest of the cast leave a lot to be desired. He communicates with Nilin from the beginning all the way to end, and you're never quite sure if his intentions are genuine, or if he's just taking advantage of a compromised Nilin.
Another great character is Edge - the "Otacon" to her "Snake". Nilin is great, even though she occasionally repeats lines so cheesy they'd make a person who's lactose intolerant throw up. Over the course of the game you learn a lot about her her insecurities, her confusion over who she was and her perseverance to find her true self.
Nilin is a strong-willed female protagonist - she isn't the problem. Remember Me provides a unique and satisfying narrative, but it lacks a cast of deep, engaging characters. Their motives are commendable, but they're not entirely without fault in how they go about achieving their endgame. While playing as Nilin, you're constantly told about the plight of oppressed, and the ultimate goal the Errorist movement. There's an economic divide in Neo-Paris that allows the rich to go about their lives blissfully unaware of any hardships they may have faced, while the poor must slog around in their nearly-flooded dwellings remembering every depressing event that ever happened to them. It's not an original concept, granted, but it's fleshed out by the utilization of advanced, almost Orwellian technology. Dick-esque about a world that allows its inhabitants to change the perception of their lives through memory wipes. One of the strengths of Remember Me is the imaginative world in which the game takes place. However, her resilience to the process allows her to retain memory fragments such as her name, but she recalls little else. The game starts the player off in control of an Errorist named Nilin, who was recently captured, and just underwent a memory wiping process. Sensens are so popular in society, they are even used to "rehabilitate" hardened criminals in a way akin to a lobotomy. And with this so-called Sensen, people are able to have their unpleasant memories removed, or pass on their pleasant memories to others. A device so ubiquitous it's practically mandatory all citizens of Neo-Paris wear it. The exact year 2084, and in this world there exists a device called a Sensen.
Created by French developer Dontnod Entertainment, and published by Capcom, this single-player game takes place in future Paris - excuse me, Neo-Paris.